There will be several objects in the world that aren't creatures but will still have stats. What these stats are will determine how the adventurers can interact with the object. For example, a door may have a lock, which will have a level. It will also have a hardness and resilience score, essentially representing the health and damage reduction the door has when being broken.
Objects have two main stats that determine how easily they can be broken: resilience and hardness. Hardness is simply the number of hit points the object has. This can be reduced by attacking the object with a character's hands, using a standard weapon, or using a tool such as a pickaxe. If the resilience stat is high, some of these actions may not have effect.
Resilience acts as damage reduction for objects. It is a simple calculation: if an object has a resilience of 8, then it reduces incoming damage by 8. Additionally, certain resilience scores disallow certain methods of breaking and some objects may require a specific tool or type of tool to be broken.
Resilience score (≥) | Disallowed method(s) | Notes |
---|---|---|
2 | Can no longer be broken by bare hands | |
5 | Can no longer be broken by small weapons | |
8 | Can no longer be broken by large weapons | |
15 | Likely requires a specific tool to dismantle. |